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Keynote [clear filter]
Monday, October 22
 

10:30am

Leigh Alexander: Experimental Design Culture

Opportunities to bring gaming for new audiences -- and revisit classic design forms -- abound in the age of mobile and social media. Game industry journalist and critic Leigh Alexander looks at the climate of possibility, and how experimental designers, from new indies to veterans, inherit the mantle of reinvention in a casual presentation.


Speakers

Monday October 22, 2012 10:30am - 12:00pm
Council House Ballroom Old Market Square, Nottingham, NG1

2:30pm

Before it's too late : The National Videogame Archive Four years On

Four years ago, almost to the second, give or take a couple of days, the National Videogame Archive was launched. In this session, James Newman, one of the co-founders of the NVA, talks about the challenges of preserving games and gameplay and what the team have learned about preserving games as part of the national cultural heritage over the last 1460 days (approximately).

What can we save, what should we save, what should we forget, who should decide, what are the impacts of digital distribution and the second hand market, what is the value of emulation, and does any of this stuff really matter anyway? A

ll these and many more questions will be asked with some, or fewer, being answered. Joining James on stage will be Henry Lowood from Stanford University whose work on the Preserving Virtual Worlds project and the IGDA game preservation group puts him at the forefront of US game preservation. Videogames are disappearing, come along and help us save them, before it's too late...



Monday October 22, 2012 2:30pm - 3:30pm
Council House Ballroom Old Market Square, Nottingham, NG1
  • Host Organization GameCity7
  • Co-host National Videogame Archive
  • Tags NVA
 
Tuesday, October 23
 

10:30am

Singing about Gold

You look down this program, see the array of Interactive Fiction Workshops and are thinking something like "Why should I give two monkeys about Interactive Fiction?"? In this personal journey through this texual part of gaming, you'll discover you should give as many monkeys as you're able to gather about Interactive Fiction.

Join Kieron Gillen and he promises not to sit down and sing about gold. Or maybe he will. He's tricky to predict.


Speakers
avatar for Kieron Gillen

Kieron Gillen

Writer, Freelance
I used to be a games journalist whose bio read that he was in an expert in "literally everything, ever." I'm now old enough to be embarrassed at that, but it's still my area of interest. | | I write comics and co-own a games-website. I like stuff and things.


Tuesday October 23, 2012 10:30am - 11:30am
Council House Ballroom Old Market Square, Nottingham, NG1

4:30pm

Ed Stern - Writing Wrongs: Doing Games Writing More Betterer

What do game writers do? WHY have cinematic cut-scenes in games? WHY hasn't Avatar-style Motion Capture made them all good? WHY can getting better at Film/TV screenwriting actually make things worse for game writers? Splash Damage Lead Writer Ed Stern spills his brains all over you, revealing how things get done, where they go wrong, and what can be done about it.

 


Speakers

Tuesday October 23, 2012 4:30pm - 5:30pm
Council House Ballroom Old Market Square, Nottingham, NG1
 
Wednesday, October 24
 

10:30am

Hundreds: EUROPEAN PREMIERE

Hundreds : Patience and Persistence

Semi Secret and Aeiowu's new iOS game Hundreds is the product of a year long experimental collaboration. Adam Saltsman talks about the team's process through creating the game, expanding it, refining it, and eventually trying to solve the problem of how to communicate what the game is about to the world at large.

A unique behind-the-scenes look at the puzzle design and underlying philosophy of the game, with minimal spoilers.


Speakers
avatar for Adam Saltsman

Adam Saltsman

makin games, bein a dad



Wednesday October 24, 2012 10:30am - 12:00pm
Council House Ballroom Old Market Square, Nottingham, NG1

2:30pm

Phil Fish: FEZ 2027

Phil Fish joins us from...THE FUTURE.

Celebrating the 15th anniversary of the release of the seminal downloadable classic FEZ, game designer Phil Fish walks you down memory lane with a retrospective of the last 15 years of videogame history.

Phil says/said/is going to say(?),

“When I visited GameCity 15 years ago, it redefined what a game festival could be. I couldn’t be more excited to teleport back to Neo-Nottingham so many years later and see how things have changed.

We can't wait to hear about how things have changed in all that time. Hopefully for the better!


Speakers


Wednesday October 24, 2012 2:30pm - 4:00pm
Council House Ballroom Old Market Square, Nottingham, NG1
 
Thursday, October 25
 

10:30am

Making Magic, Making Merlin!

Creating a videogame based on an already beloved TV show isn't a task for the faint-hearted... 
How do you make it work for people who don't know the show as well as those that do? 
How do you decide what kind of game it should be?
How do you satisfy ALL THOSE MERLIN FANS?!?!

Luckily, Bossa Studios, creators of the BAFTA award winning 'Monstermind' are made of especially strong stuff..

Join them for this never-before-seen glimpse into the magic behind their forthcoming videogame, 'Merlin' and learn about storytelling, design, audiences, tough decisions - and what it really takes to make Camelot playable.


Speakers


Thursday October 25, 2012 10:30am - 12:00pm
Council House Ballroom Old Market Square, Nottingham, NG1
 
Friday, October 26
 

10:30am

Girl on Fire : Playing the Hunger Games

Adam Saltsman, creator of Canabalt, shares the story of the conception and creation of The Hunger Games: Girl On Fire. Released on iOS platforms just before the release of the film, The Hunger Games: Girl on Fire is much, much more than a film tie-in. Adam shows us why. As if we even need convincing!


Speakers
avatar for Adam Saltsman

Adam Saltsman

makin games, bein a dad



Friday October 26, 2012 10:30am - 12:15pm
Council House Ballroom Old Market Square, Nottingham, NG1

2:30pm

Sounds Like Lucky Frame

Lucky Frame is a small creative studio based in Edinburgh. They specialise in the quirky, the musical, and the bizarre. More than a games studio, they have made interactive musical instruments, sound installations, data visualisations, and other random experiments, and their recent iOS game Bad Hotel received enormous critical acclaim, despite being really weird. They will talk about their history, projects, and their creative output, and give a sneak peak at their new game.


Speakers


Friday October 26, 2012 2:30pm - 4:00pm
Council House Ballroom Old Market Square, Nottingham, NG1

4:30pm

Mode 7 and Arcen: It's Complicated

Paul Taylor of Mode 7 (Frozen Synapse) and Erik Johnson of Arcen (AI War, A Valley Without Wind) discuss the simplicity in being complex and the complexities that can emerge from simple designs. All the while, the two plan on paying a handful of indie games that highlight these points. Two indie studios, two points of view: it's going to get complicated!




Friday October 26, 2012 4:30pm - 5:30pm
Council House Ballroom Old Market Square, Nottingham, NG1